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number: /2023
CIT number: 0
Number of views: 849
Using virtual reality technology (Virtual Reality - VR) in general and VR headsets in particular in teaching and learning has been implemented around the world. Actual results in many countries show that VR technology provides students with a new and effective learning platform. Students have diverse learning opportunities and practice through interaction to increase the ability to experience, observe and absorb knowledge. With the help of VR technology, students have the opportunity to perform experiments that are difficult to do in real life. Vietnam is not an exception to that general trend; however, there exists a gap between theory and real practice. In order to improve the current situation, suitable assessments and changes are required. This article presents the results of theoretical research and the actual situation of equipping and using VR headsets in secondary schools in Vietnam and proposes relevant recommendations.
number: /2023
CIT number: 0
Number of views: 961
Scientific technology is increasingly developing, and the application of virtual reality in education for children with disabilities generally and children with autism spectrum disorders particularly is also increasing enormously. By reviewing 18 studies that have been published in prestigious international journals between 2013 and 2022, it is found that 1) most of the studies bring good results, users are satisfied and well adapted to virtual reality software; 2) studies aimed at supporting social skills education for children with autism spectrum disorders are focused more than ones in other fields; 3) several studies have shown that the application of virtual reality should also be applied together with other therapies for optimal effectiveness; 4) in order to confirm the effectiveness clearly, studies on large samples and longer duration are needed. Then, the paper proposes that there should be studies on building or applying existing virtual reality software in the education of children with autism spectrum disorders in Vietnam.
number: /2023
CIT number: 0
Number of views: 758
number: /2023
CIT number: 0
Number of views: 988
In recent years, there has been a rekindled interest in gamification in English Language Teaching (ELT) and, it may be argued, Emergency Remote Teaching (ERT) has triggered the use of interactive tools and games to engage students remotely. This paper will share the lessons learned from the design and implementation of digital tools and games in the online classes of English as a Foreign Language (EFL) during ERT in 2021 at a training college in Argentina for about 100 students. Considering the main insights and tenets in gamification, some theories and research on language learning and the three modes of interaction in distance education, different EFL games were designed using some of the latest digital tools available. The games were played synchronously in the online classes on Meet and the students’ participation and engagement were quite positive. At the end of the term, an anonymous survey was administered to the students’ opinions; the survey data, together with the teacher’s experience, have shown that a few digital games and tools designed in an informed way using different modes of interaction can motivate students to learn, revise and enjoy learning English at a distance.
number: /2023
CIT number: 0
Number of views: 854
Many researchers believe that using technology to improve educational quality is one of the things that should and must be done (Mustapha et al., 2020). However, it should be emphasised that in order to optimise the function of the application of new technical features, it is required to increase users’ technological skills. In other terms, its users’ ability. One of the factors influencing the success of teaching and learning methodologies is the human factor. Before putting a new technology into a specific educational setting, a standard scale for recognising and evaluating the user factor is also required (Mardiana, 2020). The purpose of this study is to investigate the flexibility and readiness of teachers in various countries to incorporate technology into universitylevel teaching contexts, with the goal of drawing experience and lessons from research in order to evaluate university lecturers’ and Vietnamese teachers at all levels’ abilities to incorporate technology into the classroom.
number: /2023
CIT number: 0
Number of views: 927
Many fascinating games meet the basic requirements of the learning environment and support the teaching and learning process. Different from traditional games, the use of digital games in teaching is an innovation in teaching methods, bringing many interests to students and creating a new perspective on learning culture. This article summarizes and analyzes the research of authors around the world showing the effectiveness of using digital games in teaching, from which there is a scientific basis to give the rules of construction, construction procedure and steps to implement digital games in teaching mathematics in primary schools in Vietnam. The aim of this article was to help primary education teachers have a different perspective on the use of digital games in teaching, understand the construction principles, how to construct and use a digital game in the teaching process, from there, using digital games in teaching to increase learning motivation for students and contribute to improving the quality of teaching.
number: /2023
CIT number: 0
Number of views: 1,295
Research on English writing skills has been a significant focus in the field of English language teaching and learning. Previous studies have emphasized the importance of writing skills in language acquisition, while also highlighting the challenges students face in developing these skills. This study takes a fresh perspective by investigating the level of apprehension in essay writing and identifying factors that negatively impact the English writing abilities of English-major students at a university in Ho Chi Minh City. A total of 135 third-year English-major students completed a questionnaire, and 10 students participated in semi-structured interviews. Descriptive statistics were employed to analyze the questionnaire data using SPSS. The findings revealed a relatively high level of essay writing apprehension among third-year English-major students. The study further identified various factors, including teachers, students, and the course itself, that contribute to this apprehension. The data from the semi-structured interviews provided additional insights to support these findings. Based on the study's outcomes, recommendations are offered to enhance the teaching and learning of writing skills.
number: /2023
CIT number: 0
Number of views: 3,260
English-medium instruction (EMI) has been considered a key strategy in internationalizing the education system in many countries. Its popularity has brought both benefits and drawbacks to the learners. This study was aimed at investigating the positive and negative effects of EMI programs at a university in North Central Vietnam from students’ perspectives. The study involved 137 participants, who were studying in an English as medium instruction program in a university in Vietnam. An explanatory mixed-methods approach was used in data collection through a questionnaire and follow-up interviews. From the data analysis, it was found that EMI courses benefited their learners in terms of job opportunities, English language proficiency, and social skills. However, the results also indicated that EMI students faced many difficulties relating to teaching and learning methodology and psychological issues during their learning process. Different pedagogical implications are put forward to improve the quality of EMI programs in the Vietnamese context.
number: /2023
CIT number: 0
Number of views: 1,337
The Approaches and Study Skills Inventory for Students (ASSIST) is an important instrument to measure students’ approaches to learning. However, the construct validity of the measurement used is not always sufficiently evaluated. The aim of this study was to examine the construct validity of ASSIST with 1155 Senior One students studying in 17 Malaysian Independent Chinese Secondary Schools (MICSS). The Rasch model was employed, focusing on local independence, dimensionality and measurement invariance analyses. The results confirmed the three-factor structure of ASSIST and supported the unidimensionality of the three scales. There was also no evidence of a violation of the principle of local independence for all pairs of item residuals and negligible evidence of differential item functioning (DIF) on gender and course. These results indicate that ASSIST has good construct validity and can be used as a tool for measuring students’ approaches to learning. Using the Rasch model, measures are of an interval scale, and empirical evidence about the item clusters, dimensionality and measurement invariance can be determined. Additionally, issues pertaining to dimensionality, item dependency and non-equivalency across subgroups can be detected at an early stage of the instrument development to be addressed properly in the subsequent instrument administration.
number: /2023
CIT number: 0
Number of views: 1,286
Due to the impact of the COVID-19 pandemic, online education has emerged as a popular teaching method, supported by advancements in technology and communication. The development of computer technology and the widespread availability of internet connections have facilitated the transition from traditional classrooms to online platforms. However, both educational institutions and learners have encountered numerous challenges in the process of online education. Schools struggle to determine suitable technological setups, and collaboration among administrators, teachers, and students has proven ineffective. Therefore, it is crucial to conduct research to identify an appropriate model for educational institutions. This study involves the participation of 12 instructors and 360 students from a university of pedagogy in Hanoi, with the objective of proposing a suitable online teaching tool and defining the roles of the participants. The research results suggest a model of an online learning space that utilizes Google Workspace tools, enabling the learning and working community to engage in online activities within a large, centrally managed environment. This teaching model offers easier access, a user-friendly experience, effectiveness, and simplicity in management and instruction for online education.

