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number: /2023
CIT number: 0
Number of views: 677
In reality, reading plays an important role in the academic and career development of learners. Learners need to work through a large number of foreign language books for their general and specialist subjects at school. Therefore, reading skills have been the subject of many investigations in the field of English language teaching and learning so far. Most researchers have been trying to find effective ways to improve learners’ reading skills. With a new perspective, this study aimed to discover the use of reading strategies among non-English majors at NLU. The methods of the research used both a quantitative and qualitative approach based on the theory of the case study. A total of one hundred and fifty university freshmen took part in answering the questionnaire, and five students responded to the semi-structured interview questions. The results revealed that students at NLU frequently used reading strategies when they had reading lessons. Among reading strategies, cognitive strategies were used more frequently than metacognitive and socioaffective strategies. Based on the findings, several implications were made to contribute to teaching and learning reading skills.
number: /2023
CIT number: 0
Number of views: 817
This study examined the state of multicultural teaching and teachers’ perception of their preparedness for it in secondary schools in Benin City, Nigeria. Two research questions and two hypotheses guided the study. The study adopted the descriptive survey research design. The one hundred and twenty-nine (129) English Language teachers in Benin City constituted the population of the study. A sample of 98 English Language teachers selected through multi-stage sampling participated in the study. Data for the study were obtained using the ‘Questionnaire on English Language Teachers’ Awareness and Perception of Integrating Cultural Contents in ELT’ (r = .78). Data collected were analysed using Mean, Standard Deviation, t-test and ANOVA. Results revealed that teachers integrated culture in ELT. Additionally, although teachers felt adequately prepared to integrate culture in ELT, they indicated a need for further training in multicultural education. Teachers were not found to significantly differ in terms of their perceptions of preparedness for multicultural teaching based on sex and qualification. Based on the findings, it was recommended that teacher education programs be reviewed to accommodate multicultural education in ELT while in-service training should be provided for employed teachers.
number: /2023
CIT number: 0
Number of views: 896
The advancement of technology and the increasing demand to enhance students’ mathematics achievement necessitates an innovative learning approach. One such approach is flipped learning, which enables students to actively participate in the learning process and work independently with the assistance of technology. The study assessed how the flipped classroom learning model enhances students’ mathematical comprehension. The flipped classroom approach involves students engaging with pre-class video assignments and learning materials, followed by in-class discussions to reinforce the acquired knowledge. This research employed a mixed method with a sequential explanatory approach. The target population was Year 11 students enrolled in a senior high school in Simpang Kanan, Aceh Singkil, Indonesia. A sample size of 22 students was selected for the study. Data collection encompassed administering pre-test and post-test assessments, using a mathematical understanding test as the research instrument, and interviews. The data analysis involved the application of paired t-tests and N-Gain tests. The research findings demonstrated a statistically significant improvement in students’ mathematical comprehension following implementing the flipped classroom model (p<0.005). The average N-gain value was calculated to be 0.45, indicating a moderate gain in understanding. This study suggests that the flipped classroom could be an alternative method to enhance students’ mathematics learning.
number: /2023
CIT number: 0
Number of views: 575
Cooperative learning has been widely applied in teaching English. The research concerns the use of cooperative learning techniques to improve the English-speaking skills of first-year students at a university in Hanoi. 31 English-major freshmen from this university were the study's participants. The design of the study was action research which lasted eight weeks. Three cooperative learning techniques, namely Think-Pair-Share, Read-Pair-Share, and Write-Pair-Share, were employed when teaching students two speaking task types which were answering questions of familiar topics and making decisions in daily situations. The study collected quantitative data from a pretest and a post-test and qualitative data from interviews. The findings revealed that the use of cooperative learning techniques helped improve students' speaking performance in both part one and part three of the Cambridge B1 Preliminary Speaking Examination, but the extent of performance differed in terms of students' levels and speaking skills components. It was also discovered that most participants had a positive attitude towards this intervention. It is suggested that cooperative learning techniques should be employed in teaching and learning English speaking.
number: /2023
CIT number: 0
Number of views: 747
In recent years, there has been a rekindled interest in gamification in English Language Teaching (ELT) and, it may be argued, Emergency Remote Teaching (ERT) has triggered the use of interactive tools and games to engage students remotely. This paper will share the lessons learned from the design and implementation of digital tools and games in the online classes of English as a Foreign Language (EFL) during ERT in 2021 at a training college in Argentina for about 100 students. Considering the main insights and tenets in gamification, some theories and research on language learning and the three modes of interaction in distance education, different EFL games were designed using some of the latest digital tools available. The games were played synchronously in the online classes on Meet and the students’ participation and engagement were quite positive. At the end of the term, an anonymous survey was administered to the students’ opinions; the survey data, together with the teacher’s experience, have shown that a few digital games and tools designed in an informed way using different modes of interaction can motivate students to learn, revise and enjoy learning English at a distance.
number: /2023
CIT number: 0
Number of views: 633
Many researchers believe that using technology to improve educational quality is one of the things that should and must be done (Mustapha et al., 2020). However, it should be emphasised that in order to optimise the function of the application of new technical features, it is required to increase users’ technological skills. In other terms, its users’ ability. One of the factors influencing the success of teaching and learning methodologies is the human factor. Before putting a new technology into a specific educational setting, a standard scale for recognising and evaluating the user factor is also required (Mardiana, 2020). The purpose of this study is to investigate the flexibility and readiness of teachers in various countries to incorporate technology into universitylevel teaching contexts, with the goal of drawing experience and lessons from research in order to evaluate university lecturers’ and Vietnamese teachers at all levels’ abilities to incorporate technology into the classroom.
number: /2023
CIT number: 0
Number of views: 670
Many fascinating games meet the basic requirements of the learning environment and support the teaching and learning process. Different from traditional games, the use of digital games in teaching is an innovation in teaching methods, bringing many interests to students and creating a new perspective on learning culture. This article summarizes and analyzes the research of authors around the world showing the effectiveness of using digital games in teaching, from which there is a scientific basis to give the rules of construction, construction procedure and steps to implement digital games in teaching mathematics in primary schools in Vietnam. The aim of this article was to help primary education teachers have a different perspective on the use of digital games in teaching, understand the construction principles, how to construct and use a digital game in the teaching process, from there, using digital games in teaching to increase learning motivation for students and contribute to improving the quality of teaching.
number: /2023
CIT number: 0
Number of views: 662
In underdeveloped countries such as Colombia, less than 6% of the population with disabilities have access to higher education, which is why educational strategies are required for this population. According to the International Labour Organization, an average of 7600 people die every day because of work accidents or occupational diseases. In this sense, INKLUDO arises, a project that seeks to develop a series of immersive and inclusive tools supported by virtual reality and multi-touch screen technology to improve the learning processes of Health and Safety at Work. For this purpose, an analysis of the environment on inclusive educational needs was carried out, from which the conceptual architecture of the technological tools will be built. After that, a functional prototype of each of these tools will be developed and validated. The execution of this project is intended to contribute to inclusive education to the extent that the needs of students with hearing and/or motor disabilities are met by developing an innovative classroom strategy for learning a cross-cutting theme in any training area.
number: /2023
CIT number: 0
Number of views: 720
number: /2023
CIT number: 0
Number of views: 586
Digital transformation has become an inevitable trend in Vietnam and worldwide. Digital society is one of the three pillars of a digital nation, in which digital citizens are the core of a digital society. The requirements of digital citizenship pose a new problem for education and training: how to form and foster digital literacy for learners while they are still in school to study, research and develop a career in the digital world and master the country’s digital transformation. In this article, we find answers to the following questions (1) Is it possible to simultaneously develop digital literacy and subject-specific domain competency for learners during high school? (2) Can information technology be a foundation, tool, and objective to develop learners’ competence? (3) How should blended learning be organized in the current Vietnamese context? The study also conducted experiments to adjust and explore a blended teaching model to develop digital and domain-specific competencies of Vietnamese students in the current digital transformation context.