Experiential teaching through organizing project-based learning at Ho Chi Minh City University of Technology and Education

Experiential teaching through organizing project-based learning at Ho Chi Minh City University of Technology and Education

Duong Thi Kim Oanh oanhdtk@hcmute.edu.vn Ho Chi Minh City University of Technology and Education No.1,Vo Van Ngan,Thu Duc district, Ho Chi Minh City, Vietnam
Summary: 
In this article, the author describes the outline of experiential teaching and learning activities such as project-based learning, learning games and so on. Besides, this article also focuses on organizing mini project-based learning activities and learning games in the experiential teaching of System Thinking subject at Ho Chi Minh City University of Technology and Education. Combination of both qualitative (observation, interview, practical product-based research) and quantitave (rubrics) research methods were applied to identify gradually changes of the core competences (collaboration and problem-solving) of technical students through participating in the experiential learning activities. Some minor suggestions are made on organizing the experiential learning activities in cohesion with learning outcomes, teaching and learning activities as well as using assessment to improve the core competences of technical students
Keywords: 
Experiential teaching
experietial learning activities
project-based learning
mini project - based Learning
rubrics
Refers: 

[1] Christian.J.B&Magnusson.R.B,Vietnam Development Report, (2014), Skilling up Vietnam: Preparing the workforce for a modern market economy, Washington, DC, USA: The World Bank,2013.

[2] Online:http://documents.worldbank.org/curated/ en/2013/11/18556434/vietnam-development-report2014-preparing-work-force-modern-market-economyvol-2-2-main-report.

[3] Kolb. D, (1984). Experiential learning: Experience as the source of learning and development. New Jersey: Prentice-Hall.

[4] Valerie J. K, (2012). Recognizing Culture in Experiential Education: An Analysisand Frame work for Practitioners.

[5] Silberman. M, (2006). Active Teaching - A handbook of Techniques, Designs, Case Example and Tips (Third Edition). Pfeiffer.

[6] Ukens. L. (2007). Learning Games. In Silberman. M. (Editor), The Handbook of Experiential Learning, John Wiley and Sons,Inc

[7] Lei Li, Fan Cheung - Ning Wang - Lixing Lao - Yibin Feng, (2016). An experiential teaching and learning module Chinese Medicine: Field trip. International Education and Research Journal, Volume 2, Issue 9.

[8] Lee Hong Sharon Yam & Rossini. P, (2010). Effectiveness of Project - Based Learning as a strategy for Property Education, Pacific Rim Property Research Journal, Vol 16, No3.

[9] Efstrati. D, (2014). Experiential education through project basedlearning

[10] Andreas Breiter, Go ̈rschwin Fey, and Rolf Drechsler, Project-Based Learning in Student Teams in Computer Science Education, SER.: ELEC. ENERG. vol. 18, No. 2, August 2005,165-180.

[11] Nichola Harmer, (2014). Project-Based Learning _ Literaturereview.

[12] Online: https://pdfs.semanticscholar.org/d392/99781973 bfeab550f811eaed01a1ffc12bd9.pdf

[13] A Cummings, J Huff, W Oakes, C Zoltowski, (2013). An Assessment Approach to Project - Based Service Learning. American Society for Engineering Education

[14] M.C. Padma &V. Sridhar,(Jan, 2015). Intergrating Mini Project-Based Learning Approach in Teaching - Learning Process. Journal of Engineering Education Transformations, Special Issue, ISSN2394-1707.

Articles in Issue