| 1 | COVER |  | 1-1 | 
          
                  | 2 | PREFACE |  | 3-6 | 
          
                  | 3 | CONTENTS |  | 7-8 | 
          
                  | 4 | The Use of Google Solutions in Teaching and Learning: A Case of Vietnam |  | 10-33 | 
          
                  | 5 | Impacts and Factors of Using Digital and AR  Games in Mathematics Education: Findings from  Experimental Research in Primary Schools in Vietnam |  | 34-61 | 
          
                  | 6 | Teaching Mathematics through Digital Games to Students in Primary Schools |  | 62-77 | 
          
                  | 7 | Using Virtual Reality Headsets in Education: From  Theory to Practice in Vietnam |  | 78-95 | 
          
                  | 8 | The Process of Developing AI Chatbot Scenario for Teaching Chemistry |  | 96-110 | 
          
                  | 9 | Innovative Mindset Matters: Technological  Interventions in Pre-Primary Classroom |  | 111-121 | 
          
                  | 10 | Efficacy of Blended Learning in Enhancing Learner’s Subject Domain-specific Competence and Digital Literacy |  | 123-139 | 
          
                  | 11 | Digital Games and Tools in the Remote EFL Classroom |  | 140-156 | 
          
                  | 12 | Peer-Support in Online Training Courses: The Experiences of Peer-Supporters |  | 157-176 | 
          
                  | 13 | Situational Motivation of Continuing Education  Online Learners in Vietnam |  | 177-194 | 
          
                  | 14 | Factors Affecting High School students’ Remote  Online Exam Results in Vietnam due to the COVID-19 Pandemic |  | 195-211 | 
          
                  | 15 | INKLUDO - Inclusive Educational Strategy to Teach Health and Safety at Work | 
        
  
  
      
        
      
          Juan Camilo Lesmez-Peralta,  
      
          Julieth Katherin Acosta-Medina,  
      
          Maira Camila Paba-Medina,  | 213-231 | 
          
                  | 16 | A Review of Virtual Reality Applications in  Education for Children with Autism Spectrum  Disorders: A 2013-2022 Analysis |  | 232-240 | 
          
                  | 17 | Applying the Vietnamese Version of VRapeutic  Software for Children with ADHD in Hanoi: A Case Study |  | 241-252 | 
          
                  | 18 | Business Process Management and Digital  Transformation in Higher Education - Practical  Lessons from Hanoi University of Industry |  | 254-263 | 
          
                  | 19 | Developing Digital Capacity for Teaching Staff of Technology and Technical Majors  according to the Multi-Intelligence Theory |  | 264-273 | 
          
                  | 20 | Evaluating the Readiness of University Lecturers  to Implement Technology in the Classroom in Asia:  Literature Review |  | 274-283 |