Impacts and Factors of Using Digital and AR Games in Mathematics Education: Findings from Experimental Research in Primary Schools in Vietnam

Impacts and Factors of Using Digital and AR Games in Mathematics Education: Findings from Experimental Research in Primary Schools in Vietnam

Le Anh Vinh vinhla@vnies.edu.vn The Vietnam National Institute of Educational Sciences (Vietnam)
Do Duc Lan landd@vnies.edu.vn The Vietnam National Institute of Educational Sciences (Vietnam)
Bui Thi Dien dienbt@vnies.edu.vn The Vietnam National Institute of Educational Sciences (Vietnam)
Phung Thi Thu Trang trangptt@vnies.edu.vn The Vietnam National Institute of Educational Sciences (Vietnam)
Dang Thi Thu Hue huedtt@vnies.edu.vn The Vietnam National Institute of Educational Sciences (Vietnam)
Vuong Quoc Anh anhvq@vnies.edu.vn The Vietnam National Institute of Educational Sciences (Vietnam)
Vu Van Luan vuvanluanftu.k50@gmail.com Green Education Technology Joint Stock Company (Vietnam)
Nguyen Kieu Oanh oanhkn@vnies.edu.vn The Vietnam National Institute of Educational Sciences (Vietnam)
Dang Gia Khanh Khanhdg@hanu.edu.vn Hanoi university (Vietnam)
Summary: 
The present article explores the impacts and factors influencing the effectiveness of digital games and augmented reality (AR) games in mathematics education for primary school students. The study employed a mixed-methods approach, incorporating quantitative data from mathematics test results and survey responses, as well as qualitative data from classroom observations and interviews with teachers and students. The research involved 168 teachers conducting 168 experimental classes from different regions of Vietnam. The investigation focused on the effects of digital and AR games on students’ academic performance, skill development, engagement, and motivation in mathematics. Additionally, it examined the influence of factors such as gender and geographical location on the effectiveness of these games in teaching mathematics. The findings offer valuable insights into the potential benefits, influencing factors, and limitations associated with integrating digital and AR games in the mathematics classroom. These insights can inform educators and policymakers in their efforts to enhance the quality of education.
Keywords: 
digital games
augmented reality games
mathematics education
primary school
students
Teachers
Refers: 

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